Sunday, January 25, 2026

101 Week 2: The Gorean Caste System

Lecture Script: Week 2 - The Caste System (Hierarchy of Order)

Instructor: Magistrate Kati Evans Location: Gorean College of Lara / Ar’s Station Educational Hall Topic: The Caste System (The Body of the City) Duration: Approx. 50 Minutes


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I. Introduction: The Fallacy of Equality (00-10 Mins)

(Action: Stand at the very front of the room, silence absolute. Do not fidget. Let your gaze sweep the room, making uncomfortable eye contact with several students. Hold this silence until the air in the room feels heavy. When you speak, your voice should be low, resonant, and devoid of warmth.)


Magistrate Evans: Tal, students.


Last week, we spoke of the Home Stone. We discussed the spirit, the metaphysical anchor that defines where we are. Today, we turn our eyes to who we are. We move from the soul of the city to its physical body.


If the Home Stone is the spirit, the Caste System is the skeleton. It is the spine that holds the head upright; it is the ribs that protect the heart; it is the skull that shields the mind. Without a skeleton, a body—no matter how strong its spirit—collapses into a shapeless, chaotic blob, unable to stand, unable to fight, and unable to build.


(Action: Begin to pace slowly, measuring your steps.)


Magistrate Evans: This shapeless chaos is precisely what defines the societies of the world some of you originated from. Earth. A world of noise and confusion. On that distant sphere, you are fed a sweet, poisonous lie from the moment you take your first breath. You are told that "all men are created equal."


You are told that the opinion of the fool is equal to the opinion of the sage. You are told that the man who builds the bridge has the same social weight as the man who sleeps under it. You are told that gender, biology, and heritage are meaningless constructs.


On Gor, we know this for what it is: a lie. It is a biological, spiritual, and practical fallacy.


(Action: Stop pacing. Turn to the class, gripping the sides of the lectern.)


Magistrate Evans: Look at the person sitting next to you. Look at them. Is he as strong as you? Is she as intelligent? Does he possess the same patience? Does she possess the same capacity for violence?


Of course not. Nature abhors equality. Nature creates the tarn and the tabuk; the predator and the prey; the mountain and the valley. The world is full of opposites. To claim they are the same is to insult reality.


The Caste System is not oppression. That is the whining of the weak. The Caste System is recognition. It is the supreme act of social clarity. It looks at a man—or a free woman—and it asks a simple, terrifying question: "What is your nature?"


If a man has the soul of a poet but the hands of a blacksmith, and you force him to hammer iron, he will be miserable, and his iron will be brittle. If a man has the aggression of a warrior but is forced to sit at a ledger, he will destroy the ledger and likely the scribe sitting next to him.


The Caste System categorizes humanity so that we may function in harmony. It gives a man a purpose suited to his talents, a community that shares his values, and a code by which to live his life.


In Gorean society, order is paramount. We do not fear hierarchy; we embrace it. You are defined by your caste. It dictates what you wear upon your back. It dictates who you may court and marry. It dictates which laws apply to you, how you are taxed, and ultimately, how you will be buried.


It is the lens through which you view the world, and the lens through which the world views you. Without it, you are nothing but a wanderer in the wasteland.


Open your scrolls. We begin with the architects of our civilization—the High Castes.


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II. The High Castes: The Pillars of Civilization (10-30 Mins)

(Action: Tap the podium for emphasis.)


Magistrate Evans: There are dozens, perhaps hundreds, of specialized sub-castes on Gor. But at the apex of our society, there are only five known as the High Castes. In almost every Gorean city—be it Ar, Ko-ro-ba, or our own city—the Administrator or Ubar must be chosen from one of these five groups.


They represent the pillars of civilization: Spirit, Intellect, Structure, Life, and Defense. You must memorize their colors. If you address a Physician as a Warrior, you do not just make a mistake; you commit a social injury.


1. The Initiates (White)

Magistrate Evans: First, the Caste of Initiates. Their color is White.


These are the representatives of the Priest-Kings. They claim to interpret the will of the Sardar. You will know them by their white robes, their shaven heads, and often, by the distinct lack of humor in their eyes.


They are the spiritual guides of the city. They preside over the naming of children, the binding of Free Companions, and the planting ceremonies. They calculate the calendars and read the omens in the entrails of the white verr.


(Action: Lower voice slightly, as if sharing a political secret.)


Magistrate Evans: But understand their power. They play a complex political game known as the Ancestral Check. While they cannot rule a city directly—an Initiate cannot be Administrator—no Administrator can rule without their blessing. If an Ubar angers the High Initiate, the Initiate may claim the omens are bad. The people, superstitious as they are, will turn on the Ubar.


They live by strict restrictions: they are forbidden from eating meat, drinking alcohol, or engaging in the vices of the flesh. They are the check on secular power. Do not cross them lightly, for while they do not carry swords, they carry the weight of the gods and the threat of the Flame Death.


2. The Scribes (Blue)

(Action: Stand taller, smoothing the front of your own blue robes. Allow a tone of palpable pride to enter your voice.)


Magistrate Evans: Second, the Caste of Scribes. Our color is Blue.


I am a Magistrate, which is a specialized, high-ranking function within the Caste of Scribes. We are the intellect of the city. We are the scholars, the lawyers, the accountants, the historians, and the cartographers. If the Initiates are the soul, we are the mind.


Consider this: A Warrior can conquer a city, but he cannot run it. He cannot calculate the tax yield of the grain supply. He cannot codify the laws that keep the streets safe. He cannot record the history so that our grandchildren remember our names.


We Scribes are the keepers of the "Second Knowledge." We track the lineage of families. We draw the maps that guide the ships. We write the contracts that bind the merchants. A city without Scribes forgets its own history in a generation. We are the quiet power. We do not shout; we write. And on Gor, what is written becomes truth.


3. The Builders (Yellow)

Magistrate Evans: Third, the Caste of Builders. Their color is Yellow.


These are the architects, the engineers, the stonemasons, and the inventors. Look at the mighty cylinders of Ar, soaring hundreds of feet into the air. Look at the walls that protect us from the wild tharlarion. Look at the aqueducts that bring fresh water from the mountains. These are the works of the Builders.


Their science is geometry, physics, and geology. They understand the load-bearing capacity of stone and the flow of water. On Earth, builders are often seen as mere laborers or contractors. On Gor, a Master Builder is a visionary philosopher. They bridge the gap between art and mathematics.


Their Code speaks of "The Permanence of Stone." To destroy a building in a Gorean city is not just property damage; it is an insult to the Caste of Builders, and they are known to be unforgiving when their work is disrespected. They build not for today, but for a thousand years hence.


4. The Physicians (Green)

Magistrate Evans: Fourth, the Caste of Physicians. Their color is Green.


They are the healers. And let me be clear: Gorean medicine is vastly superior to the primitive butchery often practiced on Earth. Through the Stabilization Serums, the Physicians have extended the Gorean lifespan far beyond that of Terra. A man of three hundred years may look no older than thirty, thanks to the science of the Green Caste.


The Physicians occupy a unique space in our law, a concept known as "Universal Neutrality." In war, a Physician may cross enemy lines to tend to the wounded, and he is not to be molested. To harm a Physician is considered a crime against sense and civilization. Even a ruthless Ubar will bow his head to a Master Physician, for even an Ubar bleeds, and even an Ubar fears death.


They are men of science, logic, and mercy—a rare commodity on this world. Their code dictates that they must treat the slave with the same care as the free man, for biology knows no caste.


5. The Warriors (Red)

Magistrate Evans: Finally, the fifth High Caste. The Caste of Warriors. Their color is Red—Scarlet, the color of fresh blood.


They are the muscle. But do not mistake them for mere thugs or brawlers. A true member of the Scarlet Caste is a poet of steel. They live by the deepest and most rigid code of all—the Code of the Warrior. They value honor above life. They value the Home Stone above self.


(Action: Gesture to the imaginary walls of the city.)


Magistrate Evans: They are the only caste permitted to bear arms within the city walls without special dispensation. They defend us from the Kurii, from rival cities, and from the beasts of the wild.


Their hierarchy is strict. At the top, the Tarnsmen—the cavalry of the sky, riding the great birds of prey. Below them, the infantry, the spearmen, the archers. They are the glamour of Gor, the heroes of the songs, the men who stand in the Shield Wall.


But remember: their purpose is not to rule, though they often do. Their purpose is to die. They bleed so that the Scribe may write, the Builder may build, and the peasant may harvest. They are the wall of flesh that stands between civilization and the void.


(Action: Pause and look around the room, making sure the distinction is clear.)


Magistrate Evans: White, Blue, Yellow, Green, Red.


These five castes govern the world. They sit on the High Councils. They determine the fate of nations. But a Scribe cannot eat a scroll. A Warrior cannot live on glory alone. A Builder cannot make bread from stone. For the city to survive, we need the blood that flows through the veins. We need the Low Castes.


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III. The Low Castes: The Lifeblood of the City (30-40 Mins)

(Action: Walk to the side of the room. Your tone shifts from reverent to pragmatic. You are now discussing the reality of economics.)


Magistrate Evans: Do not let the term "Low Caste" fool you. On Earth, "low" implies "worthless." On Gor, it simply means they are not of the governing council.


If the High Castes vanished tomorrow, the city would be confused, leaderless, and vulnerable—but it might survive. If the Low Castes vanished, the city would starve in a week. The sewage would back up. The lamps would go dark. The silence of the dying city would be absolute.


The Peasantry (The Brown Caste)

Magistrate Evans: The largest caste by far is the Peasantry. They wear Brown. They are the ox of Gor.


They work the vast fields surrounding the city. They control the ka-la-na trees, the sa-tarna grain, the verr herds, the bosk. They are intimate with the cycles of the moons and the seasons in a way that we Scribes, with all our charts, will never understand.


Interestingly, you will often find that the Peasantry has a deeper, more devout reverence for the Home Stone than the High Castes. To a Scribe, the Home Stone is a legal concept. To a Warrior, it is a tactical objective. To a Peasant, the Home Stone is the land itself. It is the soil their grandfathers tilled.


They have their own code, the "Code of the Furrow." It speaks of the sanctity of the harvest. A peasant may not know how to read, but he knows that if he does not plant, the city dies. Never mock a Peasant, for they hold your life in their granaries.


The Artisans

Magistrate Evans: Then, we have the vast umbrella of the Artisans. This category contains many sub-castes, each with their own colors and codes.


The Metalworkers: Who forge the steel for the Warriors. A sword is only as good as the man who tempered it.


The Potters and Weavers: Who create the vessels and clothes of daily life.


The Saddle-Makers: Essential for the tarnsmen and tharlarion riders.


The Singers and Poets: Who are technically artisans of the voice and word.


An Artisan is defined by his skill. A Master Sword-Maker is more respected in Gorean society than an incompetent Warrior. There is immense dignity in the mastery of a craft. A pot made by a Master Artisan is not just a container; it is a testament to Gorean excellence. They teach us that function and beauty are the same thing.


The Merchants (The White and Gold)

Magistrate Evans: And we must discuss a caste that sits in a strange, powerful limbo. The Merchants. They wear White and Gold.


They are often richer than Scribes or Warriors. They own the banks. They finance the wars. They organize the caravans that cross the Tahari and the ships that sail the Thassa. Yet, they are not considered a "High Caste." They cannot sit on the High Council in most cities.


Why? Because Gorean culture views the pursuit of profit with a certain suspicion. We admire the Warrior who fights for honor, or the Builder who builds for posterity. The Merchant fights for coin. It is necessary, but it is not viewed as "noble."


However, listen closely: Never underestimate a Merchant. A Warrior may kill you with a sword, but a Merchant can buy the inn you sleep in and throw you into the street. They are the circulatory system of Gor, moving resources where they are needed. They have a saying: "Gold has no caste." And in many ways, they are right.


(Action: Raise a finger for emphasis, your expression stern. You are giving a warning.)


Magistrate Evans: A note on behavior.


I have seen young, arrogant Warriors from the Academy shove a baker into the mud. I have seen them mock a charcoal burner. This is not strength; it is stupidity.


Castes are symbiotic. We need each other. If you abuse the baker, you will find your bread has sand in it the next day. If you insult the cobbler, your boots will fall apart on the march. If you cheat the Merchant, the bank will foreclose on your family's estate.


A city is a machine. The High Castes are the gears, but the Low Castes are the oil and the engine. Without them, the machine seizes. Respect the function, even if you do not respect the man.


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IV. Mechanics: Mobility, Codes & The Law (40-50 Mins)

(Action: Return to the center podium. Rest your hands on the wood, leaning in intimately.)


Magistrate Evans: Now, you ask: "Magistrate, am I trapped?" "Is this a prison?" "How does one enter a caste?"


Usually, you are born into it. Biology and breeding are respected here. If your father is a Scribe, it is assumed you have inherited his intellect and patience. You will be raised with scrolls in your crib. If your father is a Warrior, you will hold a wooden sword before you can walk. The caste is the family; it is the tribe.


However, Gor is a pragmatic world. We are not so foolish as to waste genius because of birth.


Raising Caste

Magistrate Evans: It is possible to raise one's caste. It is rare, and it is difficult, but it happens.


Imagine a boy born to the Peasantry. He works the fields, but his mind burns with numbers. He calculates the harvest yields faster than the overseer. He understands the geometry of the irrigation ditches. A Builder or a Scribe may notice this boy.


He can be sponsored. He will undergo rigorous testing—far harder than those born to the caste. He must prove he is not just good, but exceptional. If he passes, he may be adopted into the High Caste. He changes his brown tunic for the Yellow or Blue. He is lifted up. This keeps our bloodlines fresh and ensures that competence rises.


Lowering Caste

Magistrate Evans: But gravity works both ways. One can be lowered.


This is a punishment, and a severe one. If a Magistrate—someone like myself—finds a Physician guilty of malpractice, of using his knowledge to harm rather than heal, he may be stripped of his Green. He might be cast down to the Peasantry, or made a carrier of wood.


If a Warrior shows cowardice in battle—if he flees when the Home Stone is threatened—he is stripped of the Scarlet. To be lowered is a social death. You lose your standing. You lose your voice in the council. You lose the respect of your peers. It is often considered a fate worse than execution.


The Caste-Less (Outlaws)

Magistrate Evans: And finally... there are those with No Caste.


The Outlaws. The Panthers. The mercenaries who fight for gold rather than a Home Stone. Those who have been stripped of all rank, or who have rejected the city to live in the wild.


Do not romanticize the outlaw. In Gorean law, a man without a caste is a man without a definition. He is outside the protection of the law.


If a citizen—a Baker, a Scribe—is murdered, the law demands justice. A Magistrate will hunt the killer. But if an outlaw is killed? It is no different than killing a wild sleer or a tarsk. There is no blood money. There is no trial.


A caste is not just a job. It is your citizenship. It is your shield. It tells the world that you belong to the order of things. To be caste-less is to be vulnerable. Hold tight to your caste, students. Polish its codes. Honor its color.


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V. Conclusion & Assignment (50+ Mins)

(Action: Check the hourglass or time on your HUD. Straighten your papers. Your demeanor softens just a fraction, offering a moment of genuine advice.)


Magistrate Evans: We are out of time for today.


I hope you now see that the Gorean Caste System is not a chain that binds us, but a framework that supports us. It withstands the storms of the Thassa and the wars of the Tarns because it is flexible where it needs to be, and rigid where it must be. It provides stability in a dangerous universe.


While Earth struggles with its identity, trying to force everyone into a mold of sameness, Gor excels by allowing everyone to be exactly what they are.


(Action: Pick up a stylus and point it at the class.)


Magistrate Evans: Your Assignment for next week.


I want you to become observers of your city. As you travel through Ar's Station, or whichever city you call home, I want you to identify three people of different castes by their colors.


But do not just look at their clothes. That is too easy. I want you to observe their behavior.


Watch how they walk. Does the Warrior walk differently than the Scribe? Does the Peasant walk differently than the Merchant?


Watch how they speak. Who speaks first? Who averts their eyes?


Watch the social friction. What happens when a Merchant blocks the path of a Warrior?


Write down your observations. I want three distinct profiles.


(Action: Look up, returning to your rigid Magistrate posture.)


Magistrate Evans: I will take questions regarding caste colors and hierarchy now.


(Action: Wait for questions. If none, proceed to dismissal.)


Magistrate Evans: Very well. Next week, we discuss Law and Custom. You will learn how to greet your betters, and exactly what happens when you break the Magistrate's peace.


Dismissed. Tal.


(Action: Turn sharply and organize your scrolls, signaling the end of the interaction.)

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