Monday, January 26, 2026

210 Week 7: The Teeth of the Wind (Fauna, The Ice, and The Kuri

 Here is the comprehensive lecture script for GOR 210, Week 7.


Although in the previous roadmap we considered moving to the Tahari, the depth of the North requires a full examination. We cannot leave Torvaldsland without discussing the true masters of the ice: the Beasts. This week focuses on the apex predators and the existential threat of the Kurii that lurks in the polar wastes.


Lecture Script: GOR 210 - The Northern Way

Instructor: Magistrate Kati Evans Location: Gorean College of Lara / Ar’s Station Educational Hall Week 7: The Teeth of the Wind (Fauna, The Ice, and The Kurii) Duration: Approx. 60 Minutes


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I. Introduction: Beyond the Hall (00-10 Mins)

(Action: The room is freezing. You have opened the windows to the winter air, or illusionary frost covers the desk. On the desk sits a massive, white pelt—thick, heavy fur—and a single, curved claw the length of a man’s forearm. You stand behind the claw, looking somber.)


Magistrate Evans: Tal.


We have spoken of Jarls and Karls. We have spoken of the warmth of the hearth and the heat of the shield wall.


But the Jarl is not the king of the North. If you travel far enough north—past the farms of the Karls, past the last stunted pine tree—you reach the Great Ice.


There, the Jarl is nothing. There, the axe freezes in your hand. There, the only law is Hunger.


Today, we study the Fauna of the North. We study the beasts that hunt men. The White Bear. The Sea-Sleen. And, most terrifying of all, the Kurii. The Beasts of the Steel Worlds who hide in the snow, waiting for the Priest-Kings to blink.


To survive the North, you must know how to fight men, yes. But you must also know how to survive when you are being hunted by something that sees you only as meat.


Open your tablets. We are going into the white waste.


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II. The Native Fauna: The Apex Predators (10-25 Mins)

Magistrate Evans: The animals of Torvaldsland are gigantism in action. The cold selects for size (to retain heat) and aggression.


1. The White Bear (The Ice-King)

(Action: Stroke the white pelt.)


Magistrate Evans: This is the fur of the White Bear (Polar Bear). In the South, a sleen is dangerous. In the North, the White Bear eats sleen for breakfast. It stands twelve feet tall on its hind legs. It can smash through the hull of a small boat. It can outrun a man on ice.


The Hunt: To kill a White Bear is the highest honor for a young warrior. You cannot block its strike with a shield; it will break your arm. You must dodge. You must use the spear. A cloak made of this fur is worth a ship full of gold in Ar. It is the sign of a hero.


2. The Sea-Sleen

Magistrate Evans: In the water, the danger is the Sea-Sleen. Unlike the land sleen (which is furry and six-legged), the Sea-Sleen is aquatic, sleek, and furred like a seal but with the jaws of a trap. They hunt in packs. They can capsize a kayak. Fishermen in the North fear the Sea-Sleen more than the storm.


3. The Snow Leopard

Magistrate Evans: In the high crags of the mountains bordering the ice, you find the Snow Leopard. Silent. Invisible against the snow. They hunt the mountain goats, but they will take a lone sentry if he falls asleep.


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III. The Alien Threat: The Kurii (25-45 Mins)

Magistrate Evans: But animals are predictable. A bear kills because it is hungry. There is another predator in the North. One that kills because it wants to conquer.


The Kurii (The Beasts).


The Nature of the Beast

Magistrate Evans: The Kurii are not native to Gor. They are invaders from the Steel Worlds (space). They are massive, 8-9 feet tall. They are furred, with four ears and a mouth full of fangs. They look like nightmares.


But do not be fooled by their appearance. They are intelligent. They have a language. They have technology (though they often hide it). They have a code of honor.


Why the North?

Magistrate Evans: Why do we discuss them in GOR 210? Because the Kurii love the cold. Their physiology is adapted to freezing environments. They find the temperate South "too hot." So, they build their bases in the Polar North, beyond the habitation of men. From there, they send agents south to destabilize Torvaldsland.


The "Snow Ubar"

Magistrate Evans: Sometimes, a powerful Kur will gather a tribe of outcast men (outlaws) and rule them. He becomes a "Snow Ubar." He rules through terror. He promises them technology or power in exchange for serving the Beast. The Jarls of Torvaldsland are the first line of defense against the Kurii. When a Jarl says he is "fighting monsters," he is often speaking literally.


Magistrate’s Warning: If you see a "man" in a heavy cloak who is too tall, too broad, and whose voice sounds like grinding stones... do not ask for his trade. Run. Or draw your steel. It is a Kur.


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IV. Survival on the Ice: The Igloo and the Pemmican (45-55 Mins)

Magistrate Evans: How do men survive in the domain of the Bear and the Beast? If your ship is crushed in the ice, how do you live?


1. The Ice Shelter (Igloo)

Magistrate Evans: There is no wood on the ice cap. You cannot build a fire. You build with Snow. The Igloo is a dome made of compacted snow blocks.


Insulation: Snow traps air. Inside an igloo, with just body heat and a small oil lamp, the temperature can rise above freezing, even if it is -50 outside.


Engineering: It is a perfect arch. A man can stand on top of it and it will not collapse.


2. Food: Pemmican and Blubber

Magistrate Evans: You cannot grow grain. You eat Fat.


Pemmican: Dried meat pounded with fat and berries. It lasts for years. It is high-energy.


Blubber: Raw fat from sea mammals. It prevents scurvy and provides the massive calories needed to keep the body warm. To a Southerner, it is disgusting. To a survivor, it is life.


3. Snow Blindness

Magistrate Evans: The sun reflecting off the ice burns the retinas. You can go blind in hours. The Tech: Northmen carve slit-goggles from bone or wood. They limit the light entering the eye.


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V. Conclusion & Assignment (55-60 Mins)

(Action: Pick up the Kur claw. Tap it rhythmically on the desk.)


Magistrate Evans: The North is beautiful, but it is a beauty that hates you. The White Bear wants to eat you. The Kur wants to enslave you. The Cold wants to stop your heart.


The men of Torvaldsland are hard because their world is hard. They do not fear the legions of Ar because they have fought things far worse in the long night of winter.


As an Administrator, you must understand that the "Barbarians" of the North are actually the guardians of the gate. They keep the Beasts at bay.


(Action: Pick up the assignment scroll.)


Magistrate Evans: Your Assignment for Week 7:


You are a Scout for Jarl Ivar. You are patrolling the edge of the glacier.


The Encounter: You find a campsite. It is empty, but strange.


There are footprints: Some human, some... massive and clawed (Kurii).


There is a broken weapon made of strange, black metal.


A blizzard is coming in 30 minutes.


The Task: Write a Survival/Report Log (200-300 words).


Shelter: How do you survive the blizzard? (Do you dig in? Build an igloo?)


The Intel: What do the footprints tell you? (Are the men prisoners or allies of the Beast?)


The Action: Once the storm clears, do you track them or return to the Hall to warn the Jarl?


Choose wisely. The fate of the Hold depends on your intelligence.


Next week, in GOR 210, Week 8, we return to the politics of men. We will study the Great Jarls. We will analyze the rivalry between Svein Blue Tooth and Ivar Forkbeard. We will see how a High Jarl keeps his throne.


(Action: Sharp nod.)


Magistrate Evans: Class dismissed.


Tal.

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